Skewing Handle Component
Attached to a GameObject, this helper component allows to skew a beam according to the global position of the GameObject.
|Manipulating the Skewing Handle distorts the beam|
The Volumetric Light Beam you want to modify.
To support skewing, the beam use a Custom mesh type.
Should Update Each Frame
Should the beam's skewing property be updated each frame or only once?
To be updated each frame, the beam must have its property trackChangesDuringPlaytime enabled.