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Volumetric Light Beam is fully compatible and is constantly tested in depth on the following platforms:

  • Computers: Windows PC, Mac OSX, Linux, WebGL
  • Mobile: iOS, Android
  • AR: iOS ARKit, Android ARCore
  • VR high-end headsets: Oculus Rift, HTC Vive, Valve Index...
  • VR standalone headsets: Oculus Quest, Oculus Go, Gear VR, Daydream...
  • Consoles: although not officially supported, the plugin is known to run smoothly on the Sony Playstation 4 and the Nintendo Switch


Volumetric Light Beam is fully compatible with the following features:

Unity Editor Version

Volumetric Light Beam is compatible with all Unity versions from 2018.4.0 to the latest 2019.X, 2020.X and 2021.X releases. Each time a new version of Unity is in alpha, beta or is released, we test the plugin and make sure it runs smoothly on it.

Device Capabilities

How to check if the plugin will work on my device?

Want to test if the plugin will run smoothly on your target platform? It is super easy!
Run the following code on your device, and note what it prints (check the Unity documentation for more information about it):

Debug.Log( SystemInfo.graphicsShaderLevel );

Then refer to the following matrix.

Compatibility Matrix

graphicsShaderLevel <= 30 graphicsShaderLevel >= 35
Color Gradient Yes
with reduced precision
Blending w/ opaque geometry Yes
with limited clipping range
3D Noise No Yes
Dust Particles Yes Yes
Dynamic Occlusion (Raycasting) Yes Yes
Dynamic Occlusion (Depth Buffer) Yes Yes
All other features Yes Yes