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Component Icon Effect Flicker Component

Presentation

Intro

Add a cool runtime flickering visual FX. Makes your light and volumetric beam look like they have random electric and voltages fluctuations.
By tweaking the properties, you can easily make a smooth flickering or a super intense and fast strobe light.

Effect Flicker Demo

This effect is compatible with Unity's Light, the Volumetric Light Beam SD, the Volumetric Light Beam HD and the Volumetric Dust Particles components.

Inspector

Inspector Effect Flicker

Usage

This Effect component can be attached to a Volumetric Light Beam SD or HD or to a realtime Unity SpotLight. You can use this button at the bottom of the Volumetric Light Beam inspector.

Attach Effect to a light beam


Timings

Frequency

Frequency of flickering.
Higher value means the flickering will occur faster.

Perform Pauses

If enabled, pauses will be added between 2 flickering sequences.

Flickering Duration

The duration of a flickering sequence. A random value will be picked each time inside that range.

Pause Duration

The duration of a pause sequence. A random value will be picked each time inside that range.

Restore Intensity On Pause

Restore the default intensity during the pause sequences.


Visual

Intensity Amplitude

The amplitude of intensity change which will be applied to the Light and/or Beam.
A random value will be picked each time inside that range.

Smoothing

How much intensity change will be smoothed. Higher value means the more smoothing.


Misc

Components to Change

Decide which component to change among:

Restore Intensity On Disable

Restore the default intensity when this component is disabled.