Skip to content


The simple and efficient volumetric lighting solution compatible with every platforms: Windows PC, Mac OS X, Linux, WebGL, iOS, Android, VR, AR, SRP (URP, LWRP & HDRP)!

Volumetric Light Beam is a 5-stars-rated asset available for the Unity engine, which greatly improves the lighting of your scene by generating truly volumetric procedural beams of light to render high quality light shafts rays effects.
This is a perfect, easy and cheap way to simulate density, depth and volume for your spotlights and flashlights, even on Mobile!.

>> Get it on the AssetStore <<

This is the Documentation of the Volumetric Light Beam plugin version 1.76.

Please consider rating and writing a review on the Asset Store page if you like it! Thanks :)




How to create your first Volumetric Light Beam

How to use the Volumetric Light Beam Unity plugin with URP, LWRP or HDRP


Try the Volumetric Light Beam plugin on several platforms with this interactive standalone demo.



  • Have a look of the Forum Thread if you want to share something with the community.
  • Feel free to reach us if you need help or to suggest some improvements/features!

Getting Started


Check the compatibility with the Unity version you are developing with, and with your target device/platform.

Install the plugin

Get the plugin on the AssetStore and import it. The plugin installs the necessary files into a folder Assets/Plugins/VolumetricLightBeam in your project.
Files imported in your project

And that's it! You can start to create new volumetric lights!

Create your first light beam

In the Unity's Create menu, browse to Light, and choose either one of the new entity:

  • Volumetric Beam: creates a new standalone beam of light (no lights attached).
  • Volumetric Beam and Spotlight: creates a new Spot-light with a beam of light attached to it.
    Create a new Volumetric Light Beam

In addition, you can attach a VolumetricLightBeam component to:

  • An existing Spotlight (right click on the inspector)
    Attach a beam to a spotlight

  • An existing GameObject (via the Add Component button)
    Attach a beam to a GameObject


What's next?

Development Roadmap

Volumetric Light Beam is actively developed. The current price is discounted and will be increased as more features are added.

  • Improve density rendering when looking from the inside
  • Support box and rectangle beams to simulate volumetric area lights
  • Support custom beam shapes via cookie textures
  • Support skewed light beams
  • Expose events in a public API