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The simple and efficient volumetric lighting solution compatible with every platforms: Windows PC, Mac OS X, Linux, WebGL, iOS, Android, XR (VR, AR), Consoles, Built-in/Legacy Render Pipeline, SRP (URP & HDRP)!

Volumetric Light Beam is a 5-stars-rated asset available for the Unity engine, which greatly improves the lighting of your scene by generating truly volumetric procedural beams of light to render high quality light shafts rays effects.
This is a perfect, easy and cheap way to simulate density, depth and volume for your spotlights and flashlights, even on Mobile!

>> Get it on the AssetStore <<

This is the Documentation of the Volumetric Light Beam plugin version 1.99.

Please consider rating and writing a review on the Asset Store page if you like it! Thanks :)


Games using the plugin

Volumetric Light Beam is a production ready plugin proven by awesome released games featuring it:


Features Showcase

How to create your first Volumetric Light Beam

How to use the Volumetric Light Beam Unity plugin with URP or HDRP

Detailled info about URP and HDRP compatibility here.


Try the Volumetric Light Beam plugin on several platforms with this interactive standalone demo.



  • Have a look of the Forum Thread if you want to share something with the community.
  • Feel free to reach us if you need help or to suggest some improvements/features!

Getting Started


Check the compatibility with the Unity version you are developing with, and with your target device/platform.

Install the plugin

Get the plugin on the AssetStore and import it. The plugin installs the necessary files into a folder Assets/Plugins/VolumetricLightBeam in your project.
Files imported in your project

Configure the plugin

And that's it! You can start to create new volumetric lights!

Create your first light beam

In the Unity's Create menu, browse to Light, and choose either one of the new entity:

  • Volumetric Beam (3D): creates a new 3D standalone beam of light (no lights attached).
  • Volumetric Beam (3D) and Spotlight: creates a new Spot-light with a 3D beam of light attached to it.
  • Volumetric Beam (2D): creates a new 2D standalone beam of light. 2D means the beam will be generated along the X axis (instead of the Z axis) and so is more suitable if used in 2D scenes.
    Create a new Volumetric Light Beam

In addition, you can attach a VolumetricLightBeam component to:

  • An existing Spotlight (right click on the inspector)
    Attach a beam to a spotlight

  • An existing GameObject (via the Add Component button)
    Attach a beam to a GameObject